Tuesday, October 2, 2012

Web Tools


Abcteach Missing Letters

y b s a u p u l t h y y o b p y e p a g a n o m o s e f n o b r r d n b s t i a p y o d k s t e

a_ternoo_          _irplane          an_one

a_ything           b_ckpack         basebal_
bathro_m          _irthday      blackboa_ _
blue_err_          cow_oy          cu_cake
downs_a_rs      ever_bod_      ever_one
fl_shli_ht          foo_ball         hairc_t
 
 Web 2.0 tools offer teachers ways to create rubrics, quizzes, puzzles, and a whole lot more. It is a simple as creating an account and choosing from the array of choices of what a teacher wants the document to be about. Some have categories you can choose from that automatically fill in the information in the format that you can also preselect. This is a great tool and would make the life of any teacher a lot easier and less time consuming.  


Web 2.0 tools can be implemented in the classroom by creating blogs, podcasts, social bookmarking, and photo sharing.
  • A blog is a webpage that can contain text, images, and different links in which teachers can use to communicate with students and parents about classroom assignments, projects, homework, and a lot more.
  • Podcasts are used to create and share multimedia. Classrooms can share new information and even lectures.
  • Social bookmarking is website that people mark because they believe it is important or just view it as a favorite website.  This would be a great way for a teacher to provide additional website for research, projects, drill practice, and a lot more.
  • Photo sharing is a great tool to for posting photos to an online account to share with others. This would be a great way for teachers to take pictures of classroom projects to share with parents.
  • As a teacher, I am going to want to utilize all these tools. I believe this going to not only benefit me, but all my students, and their parents as well.
The NETS-T standards:
Design and Develop Digital Age Learning Experiences and Assessments. The objective is to design or adapt relevant learning experiences that incorporate digital tools and resources that promote student learning and creativity.

 

User-